Route choices and outcomes below contain spoilers.

Stepford is the trophy in the upstairs gym, Dateable #83. His route asks you to prepare him for Trivia-Letics. For Love, help him train, supply a correct trivia answer, let him sleep before the contest, then choose romance after his gold medal. Stepford's story

The important decisions concern preparation and rest. Use the sequence below to identify your current stage before spending another conversation. The character directory and beginner guide provide broader navigation if this is your first route.

Find the trophies in the upstairs gym

Go to the workout room opposite the bedroom. Equip the Dateviators and aim at the awards near the treadmill. Hit the trophy itself: targeting its supporting shelf introduces Shelley instead. A different character answering here is a targeting problem, so adjust your aim before looking for another unlock condition. Location and targeting

Stepford is available from the start, according to Bonus Action. That guide also suggests speaking to Dorian through the gym door for a hint about him. You can use the hint if you prefer discovering his situation through the house, or approach the awards directly. Finding Stepford

Encourage him to enter Trivia-Letics

The first three encounters establish his confidence. Introduce yourself warmly, respond supportively when he worries about losing his shine, and encourage a return to competition. When he asks whether to sign up, back his decision to enter. Bonus Action's route includes flirtatious replies, but its central advice is to help him move from indecision into preparing for the event. Opening encounters

Bonus Action notes an early Smarts-perk response at 30 Smarts, with an ordinary uncertain answer available when that perk is absent. Its walkthrough continues from either situation. Treat the perk as an optional conversation detail when planning your next visit.

Treat this as a sequence of decisions rather than a transcript. Read each choice for its purpose: reassuring him, belittling him, or encouraging action. Decide which relationship outcome you want before selecting a deliberately dismissive response.

Train knowledge before physical activities

During the preparation conversation, discuss the knowledge category before moving to physical training. The wiki warns that starting the physical portion first can skip the discussion of possible trivia helpers. Those helpers are Drysdale, Tina and Doug. Training order

Screen Hype's walkthrough then exhausts the knowledge topics, confirms that preparation is finished, and works through the available exercise choices before ending training. Gymnastics, running and wrestling appear among the activities in the published walkthroughs. Complete the conversation's available training branches instead of assuming the first exercise finishes the task. Training walkthrough

A useful written personal checklist has three separate entries: knowledge discussed, physical preparation completed, and facts gathered. This keeps an unfinished part visible when you return to the route later.

Visit the trivia helpers and keep the answers

GameRant recommends gathering information from all three helpers before continuing. Find Drysdale on top of the washing machine in the laundry room, Tina's triangle inside the bedroom's right-hand closet, and Doug by staring with the Dateviators at the specified dining-room entrance wall for 30 seconds. New acquaintances need an introductory meeting before their later trivia conversation. Helper locations

These two answers are consistent across the detailed guides:

HelperQuestion topicAnswer to remember
DrysdaleStatic electricity in dryersTriboelectric effect
TinaThe opening in a musical triangleIt allows overtones

Verified dryer and triangle answers

The guides disagree on Doug's philosophical answer, so this walkthrough uses the dryer or triangle topic at the contest. They also differ on whether meeting every helper is mandatory. Gathering all three facts follows the more thorough documented route; choose one of the two consistent answers when tested. Record what your own dialogue actually says if following Doug's branch. Comparison with the other walkthrough

Visit at night and let Stepford sleep

For the fifth encounter, return when only one Dateviator charge remains. Reassure him about his preparation, suggest proper sleep, decline intimacy that would keep him awake, and stay with him until he falls asleep. Screen Hype identifies this as the crucial night before the tournament. Night conversation

This is an easy place to misread the route: accepting an intimate invitation can sound appropriate while pursuing romance. Here, look at the immediate need being discussed. The preparation checklist should still guide your decision, even when the response sounds less flirtatious.

Win gold, then choose Love or Friends

At the contest, select a helper and provide the matching correct fact. After the win, GameRant documents “How about we go get you showered off, trophy boy?” as the Love response. Its friendship alternative is to decline the romantic thanks. Contest and ending choices

A platonic finish is also valid. TheGamer describes keeping the relationship friendly after supporting him. Check the actual relationship result rather than interpreting his gratitude as confirmation of Love. Relationship outcomes

Understand Hate and missed outcomes

The wiki gives a specific Hate branch: Stepford loses after receiving neither physical preparation nor a correct answer, and the player then blames him for insufficient training. A disappointing medal alone does not establish Hate; silver and bronze lead to Friends in its summary. Competition outcome rules

For a missed Love result, review your notes in order: training, answer, rest, final response. That is more useful than repeating every early compliment. If you kept a save before the decisive stage, inspect that conversation rather than guessing which earlier greeting caused the result.

Realization SPECS and rewards

TheGamer lists the following Realization requirements:

SmartsPoiseEmpathyCharmSass
6570109015

Finishing his first relationship ending awards 5 Charm, regardless of its outcome. That reward is separate from meeting the full recipe above. Complete other Dateable stories to build the categories still below their targets, then return to Stepford when ready. Realization and SPECS reward

His collectables include medals for first, second and third place, plus one associated with asking Doug for help. Collectable list Use the Realization guide for the wider system, and keep collection goals distinct from the relationship result you are currently pursuing.